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Capcom Q1 Profit Surges 81% as Pragmata Tops 2.5 Million Sales

Capcom's Q1 ordinary profit jumped 81% to $252.5 million, driven by Pragmata's 2.5 million sales and strong Resident Evil catalogue performance.

Capcom Q1 Profit Surges 81% as Pragmata Tops 2.5 Million Sales
Image: Capcom / Steam

Capcom reported a blockbuster first quarter on Tuesday, with ordinary profit soaring 81% year-on-year to ¥41.4 billion ($252.5 million) as new IP Pragmata and its Resident Evil franchise delivered record digital earnings.

The company's Digital Earnings segment generated net sales of ¥54.6 billion ($333 million), up 83% year-on-year, with operating profit of ¥37.5 billion ($228.7 million), an 87.5% increase. Total unit sales across the quarter reached 23.81 million, up from 14.16 million in the same period last year, according to Capcom's official Q1 financial results.

Pragmata, which launched in April as Capcom's first major new IP in years, has now sold over 2.5 million copies worldwide. The game hit 1 million units in just two days and crossed 2 million in 16 days, making it one of the publisher's fastest-selling launches. The title spans PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

The Resident Evil franchise continued to anchor Capcom's catalogue business. Resident Evil Requiem has now exceeded 8 million units sold, while Resident Evil 4 and Resident Evil 2 posted ongoing sales growth across the quarter. Devil May Cry 5 reached a cumulative 14 million units, and Street Fighter 6 climbed to 60 million units sold, bolstered by the coordination between its game and esports operations.

Overall catalogue title unit sales hit 21.26 million, up sharply from 13.36 million in the prior quarter. Capcom attributed the growth to pricing strategies, animated tie-ins, and multiplatform releases that expanded its reach to new audiences.

The results also received a lift from Capcom's Arcade Operations and Amusement Equipment divisions, driven by new store formats and sales of its latest smart pachinko machine.

Capcom maintained its full-year forecast for the fiscal year ending March 31, 2027, unchanged from the projection issued in May. The company described itself as "on track" to meet its annual targets, with Pragmata's launch momentum and deep catalogue providing a strong foundation for the quarters ahead.

The Q1 results underscore a broader trend in the Japanese games market, where established publishers are finding that new IP launches can complement rather than compete with their evergreen franchises. Capcom's ability to scale Pragmata quickly while maintaining double-digit growth across its back catalogue suggests the publisher has found a formula that balances risk and reward.