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Palworld’s Next Act: 40 Million Players, a Trading Card Game, and a Garena-Built Mobile MMO

Pocketpair's Palworld is expanding beyond survival: the TCG is out, and Garena's licensed mobile MMO Palworld Online arrives on iOS and Android in 2026.

Palworld Online official key art featuring Pals in the open-world mobile MMO
Image: Garena

Palworld’s summer keeps getting bigger. On August 3, Garena unveiled Palworld Online, an officially licensed mobile MMO for iOS and Android due out in 2026, developed and published by Garena under license from Pocketpair. The official Garena announcement landed barely two days after the Palworld trading card game hit shelves, capping a week in which Pocketpair’s hit creature-collecting survival game started looking like a full franchise.

Palworld Online is described as a large-scale multiplayer survival adventure that reimagines the original PC game for phones. It introduces a new narrative setting with original story elements, expands into an MMO ecosystem, and promises a seamless, interconnected open world where players capture and raise Pals, build shared bases, and tackle cooperative or competitive content together. The press release transcription from the announcement describes touch-friendly controls with optional one-tap play, a streamlined interface, and base automation that hands production and defense duties to deployed Pals.

The shared-world features go further than a standard mobile port. Players can meet in the world, form groups, and build settlements that grow into collaborative hubs for crafting and defense, with Pals automating production so a base stays alive between sessions. Cooperative play covers PvE encounters and boss fights alongside PvP matches, while a more relaxed lane lets players visit other bases and hunt rare Pals together. The MMO framing is deliberate: Palworld Online is mobile-only, with no console or PC version announced.

It is also its own product rather than a companion app. Pocketpair’s original game remains a separate, actively supported title on PC and consoles, while Palworld Online stands apart with its new narrative setting and its own roster additions, starting with the first new Pal revealed alongside the announcement. The two are separate products: the press release frames the mobile game as a reimagining optimized for touch input rather than a straight port, and cross-progression between the versions has not been announced.

Garena president Terry Zhao said in the release that the studio sees “an opportunity to bring the essence of the PC title to mobile in a way that encourages players to connect and venture together,” while Pocketpair CEO Takuro Mizobe pointed to Garena’s “extensive experience in global publishing, localization, and live operations for mobile games.” The arrangement keeps Pocketpair focused on the core game while a specialist publisher builds the mobile adaptation, a licensing model that mirrors how several Japanese studios extend hit IP. Garena, whose portfolio includes the long-running free-to-play shooter Free Fire, is taking on both development and publishing duties for the project.

From 1.0 Launch to Tabletop and Mobile

The expansion push follows a breakout summer for the property. Palworld left early access on July 10 with a full 1.0 release, capping a two-year early access run that turned the game into one of the most-played titles on Steam, and Pocketpair announced that total players had already passed 40 million on the eve of that launch. The full launch drove concurrent players on Steam past 850,000, according to Pocketpair’s own numbers, an endurance run that underscored the 1.0 release’s staying power. We covered the milestone and the 40 million player mark when it was announced.

The trading card game followed on August 1, with booster boxes going on sale through the official Palworld card game store and promptly showing up in reseller listings for thousands of dollars on eBay within a day. The card game gives the franchise a physical, collectible presence that the survival game never had, and its launch week has been dominated by stock shortages rather than gameplay talk, drawing the kind of reseller attention normally reserved for the biggest TCG brands.

Pocketpair has also been cross-promoting the brand across other titles, with collaboration bundles on Steam pairing Palworld with Terraria, Enshrouded, and Voidling Bound this summer, and the 1.0 update quietly redesigned several Pals to reduce similarities to Pokemon designs as the IP expanded. None of those moves rival the mobile announcement in scale: Palworld Online is the first attempt to build a persistent, shared-world version of the game rather than a one-off crossover.

For mobile players, the pitch is straightforward: the creature collecting, base building, and survival loop that made the PC version a phenomenon, restructured around group play and designed for phones. The 2026 release window leaves several months of runway before launch, and the announced content slate already includes the original story elements and new side stories created for this version. Regional beta announcements and the first extended gameplay footage are the natural next milestones, and both will show whether the mobile MMO keeps the original’s sandbox freedom or tightens it into structured sessions. Whether Palworld Online can recreate the original’s breakout momentum is the question that will define the franchise’s second act.