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Cyberpunk 2077 Surpasses 40 Million Copies Sold Worldwide

CD Projekt Red confirms Cyberpunk 2077 has sold 40 million copies worldwide as of July 3, 2026, marking one of the industry's most remarkable comebacks after its troubled 2020 launch.

Cyberpunk 2077 Surpasses 40 Million Copies Sold Worldwide
Image: CD Projekt Red

It took a disastrous launch, a multi-year rebuild of trust, and one of the most remarkable turnarounds in gaming history, but Cyberpunk 2077 has now sold 40 million copies worldwide. CD Projekt Red confirmed the milestone as of July 3, 2026, in a corporate fact sheet, a figure that includes both standalone copies and the Ultimate Edition bundle featuring the Phantom Liberty expansion.

The announcement positions the open-world RPG among the best-selling games of the decade. The 40 million figure spans PC, PlayStation 5, Xbox Series X|S, and the last-generation consoles that made headlines for all the wrong reasons when the game launched in December 2020. That launch was extraordinary in both scale and failure: the game sold over 13 million copies in its first ten days on a wave of hype, but it ran so poorly on PlayStation 4 and Xbox One that Sony took the unprecedented step of pulling it from the PlayStation Store and offering full refunds. The buggy state, missing features, and performance problems on base consoles became an industry cautionary tale about overpromising and underdelivering, and CD Projekt Red's stock price took a corresponding hit.

The recovery took years of sustained effort. CD Projekt Red released a series of major patches, starting with Update 1.5 in early 2022, followed by proper next-generation console versions, and culminating in the transformative Update 2.0 that overhauled the game's skill trees, AI, and combat systems for free. Each update gradually chipped away at the negative perception and brought players back to Night City. By the time Phantom Liberty launched in September 2023, the game was in a fundamentally healthier state than the one players had encountered at release.

Phantom Liberty was the true turning point. The spy-thriller expansion, starring Idris Elba as FIA agent Solomon Reed and Keanu Reeves returning as Johnny Silverhand, told a tightly crafted story set in a new district of Night City called Dogtown. It introduced a new relic skill tree that gave players access to abilities like aerial dashes and projectile deflection, added vehicle combat, and expanded the base game's ending with multiple new paths. Critics praised its narrative depth, mission design, and branching choices that carried real consequences. The expansion earned strong reviews, multiple Game Award nominations including Best Narrative and Best Performance for Idris Elba, and sold over 5 million copies in its first year. It was the creative and commercial validation that CD Projekt Red needed, proving that Night City still had stories worth telling.

Around the same period, Cyberpunk: Edgerunners arrived on Netflix and introduced the universe to an audience that had never touched the game. Produced by Studio Trigger and released in September 2022, the ten-episode anime series became a critical and viral hit, earning an Annie Award and a devoted fanbase. Its influence on game sales was immediate and measurable: Steam concurrent player counts for Cyberpunk 2077 hit new records years after launch as viewers of the show rushed to experience Night City for themselves. The synergy between the anime and the game demonstrated what a well-executed cross-media franchise could achieve, keeping Cyberpunk 2077 in the cultural conversation long after its launch headlines had faded.

The 40 million milestone is not the product of a single catalyst but of sustained momentum across several years. Discount periods on Steam, platform-specific promotions, and the Ultimate Edition bundle have all kept the game moving steadily. It is a trajectory that invites comparison to other sales success stories, including indie breakout hits like Meccha Chameleon, which crossed 15 million sales in under 30 days from a very different starting point.

Among its peers, Cyberpunk 2077 now sits alongside The Witcher 3 at over 50 million copies, Red Dead Redemption 2 at over 64 million, and Elden Ring at over 25 million. For players, the milestone signals a franchise that has achieved long-term commercial stability, guaranteeing continued support, updates, and future content.

CD Projekt Red has already confirmed that a full Cyberpunk 2077 sequel, codenamed Project Orion, is in development at the newly established CD Projekt Red North America studio with offices in Boston and Vancouver. The team is building the sequel from the ground up with Unreal Engine 5, having moved away from the proprietary REDengine that caused so many issues during the original game's development. The lessons from the game's troubled launch, its long tail of patches, and the development of Phantom Liberty are all feeding directly into how Orion is being made. Meanwhile, the Polish parent company is deep into production on the next mainline Witcher game, codenamed Polaris, which will kick off a new trilogy. The Witcher 4, as it is widely known, is being developed by a large team at the company's Warsaw studio and represents the other pillar of CD Projekt Red's future. With two flagship franchises entering new chapters, the company is positioning itself for an era that looks very different from its past.

The 40 million sales milestone closes one chapter of the Cyberpunk 2077 story, the one defined by a spectacular fall and a long, methodical climb back. The next chapter, Project Orion, begins with the benefit of that hard-won experience. If this comeback is any indication, it may be worth waiting for.