Avatar Legends: The Fighting Game launched on July 23 on Steam, PlayStation 5, and Nintendo Switch as planned. Xbox Series X/S players were not so lucky. Developer Gameplay Group announced a sudden delay to the Xbox version just hours before the scheduled release, pushing it to September 3.
The announcement came via the official Avatar Legends social media accounts, with the studio citing unforeseen circumstances on a backend feature as the reason for the delay. Existing Xbox pre-orders will remain active and will not be canceled, according to the developer.
It is rare to see a delay announced so close to a scheduled launch, and rarer still to affect just one platform. The timing left Xbox players frustrated, with many taking to social media to express disappointment. Some called the decision poor management, while others questioned how a backend issue could not have been identified sooner.
Paramount confirmed earlier this month that Mike Zaimont, a game developer previously accused of sexual harassment, holds a position as an individual contributor on the project. The controversy had already drawn scrutiny to the title before the Xbox delay added another layer of frustration for potential players.
Avatar Legends features a roster of characters drawn from the Avatar: The Last Airbender animated series, with 2D fighting mechanics and team-based gameplay. The game includes characters from both Avatar: The Last Airbender and The Legend of Korra, with team-based combat that lets players assemble squads of fighters from across the franchise.
The Steam and PS5 versions are available to buy and play now. A Nintendo Switch 2 version is expected later this year.
The Xbox delay puts the platform version nearly six weeks behind the rest of the market, a gap that could impact the game's competitive scene and community momentum on Microsoft's console. For a fighting game that relies on active online play and community engagement, launching significantly later on one platform creates an uneven playing field from the start.
Players who pre-ordered on Xbox will need to wait until September 3, a delay of roughly six weeks from the original July 23 date. The situation echoes other recent platform-specific delays in the fighting game space, though none quite this close to a scheduled launch.