Roblox is preparing to let creators release individual games as standalone apps on mobile, PC, and consoles through an initiative called Roblox Everywhere. The company outlined the plan in its official RDC 2026 newsroom post dated September 11.
The change would give Roblox creators another way to reach players without removing the platform’s role underneath. Roblox says its technology and services will power the standalone releases, so the announcement is about distribution rather than a new set of independent game engines.
Roblox wants links to become a launch button
The company also plans to let players open a Roblox game directly in Chrome by the end of 2026. The route will begin on a game’s Experience Details Page, and Roblox says a shared link from a search result, video, social post, or message could lead straight into play without an app installation. Support for other browsers is planned after the initial Chrome rollout.
Roblox has not published a complete storefront list or a release schedule for every standalone app. A company representative told PC Gamer that the first tests will involve a selected group of developers and storefronts, with more details to come. That leaves open practical questions about account flow, moderation, payments, and how each game will be presented outside the main Roblox application.
Offline play is another major part of the plan. Creators will be able to combine online and offline modes, including solo sessions that continue when a player has a weak or unavailable connection. Roblox says offline play should arrive by mid-2027, with early access before the wider release. It is an option for developers, not a claim that every Roblox experience will work offline.
More tools for the people making the games
RDC 2026 also brought engine updates aimed at games that do not follow Roblox’s traditional 3D multiplayer format. Roblox is adding support for 2D and puzzle experiences through an orthographic camera, animated image containers, and direct sprite-sheet imports. A notification system for turn-based, asynchronous multiplayer is planned for Studio Beta in October and a full release by the end of the year.
The Build creation tool is expanding to a public alpha in Serbia and Singapore after an earlier launch in New Zealand. Roblox says creators have used Build to publish about 9,000 games, and that 71 percent of the thousands of users who created a game with it had not previously used Roblox Studio. Scene Generator, a separate prompt-to-scene feature for Build and Studio, is planned for later this year.
These changes broaden the platform in two directions at once. Standalone apps and browser play make Roblox experiences easier to reach, while offline support and better 2D tools give creators more room to make games that feel less tied to the main app’s familiar format. The company is also developing creator payment tools, including Roblox Wallet for eligible US-based independent creators aged 18 and over later this year, with international expansion planned for the following year.
The push follows a period of rapid growth for the platform. Our earlier report on Roblox’s second-quarter results covered its expanding user base and revenue, while the company’s new announcement is focused on how those players will discover and access future games. It also connects with broader platform questions explored in our gaming handheld comparison guide, since the same Roblox experience may soon need to work across more devices and entry points.
Roblox has not said when the first named standalone games will launch. For now, the confirmed timeline is browser play in Chrome by the end of 2026, early access for offline play before a mid-2027 release, and more details on the selected developers and storefronts as testing begins.